Tuesday, August 17, 2010

New D&D Out Now!

Dark Sun Campaign Setting
The core Campaign Book for the world of Dark Sun provides exciting character options for D&D players -- including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything DMs need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns. Also included are rules and advice for handling survival challenges, arena encounters, desert terrain, adventure creation, and a short, ready-to-play introductory adventure.

Dark Sun Creature Catalog
This supplement for the Dark Sun Campaign Setting collects the most iconic and dangerous monsters of the world of Dark Sun into one handy tome. It also contains other hazards, monsters and threats found in the desert wastelands and dungeon tombs of Athas.

Marauders of the Dune Sea
Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak’s fall as the beginning of Tyr’s end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city’s Revolutionary Council and threaten outlying holdings. If Tyr is to thrive, heroes must arise to tame the lawlessness and evil that threatens the free city. Marauders of the Dune Sea is a stand-alone D&D adventure set in the world of Dark Sun and is designed to take characters from 2nd to 5th level.

Psionic Power
Hot on the heels of Player’s Handbook 3 comes Psionic Power, a D&D supplement that explores hundreds of new options for D&D characters, specifically focusing on heroes who channel the power of the mind. It provides new builds for the Ardent, Battlemind, Monk, and Psion classes, including new character powers, feats, paragon paths, and epic destinies.

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